"Bait & Switch" your trainees


Why using training games can help to deliver your content I recently had a discussion with an organization about the use of a training game or games to review or deliver information on a website. Their concern is like many others when it comes to games: How will it be perceived? Is it too gamey? Will it not be taken seriously? These are all excellent questions, and one that I get from classroom instructors all the time. The answer is simple…it is what you make it out to be. If a game fails to deliver content, it's probably not the games' fault, it's most likely in how it is being used or misused.

Here are a few tips to keep in mind when using games in your training:

1. Make sure when creating questions, you have a specific objective in mind.

2. Be sure to include additional teaching summary screens before and/or after a question. (These summary screens need to be simple and to the point)

3. The questions are simply a guide to help you deliver your teaching points. Many people are not opposed to using questions online to review or test knowledge. What they get hung up on is the game concept - they think it may make the subject appear less important or not as serious as it should be.

Think of it like this, you are using the game to get them to view your content, then once you get them to play, now you can deliver your information to them, a form of “bait & Switch” if you will. What's great about delivering games in this format is you can have as few people or as many people playing at one time - in the classroom or online.